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Wednesday, October 26

Game of War: Fire Age – Guide to Defense – Basics

Game of War: Fire Age – Guide to Defense – BasicsThe more I play Game of War: Fire Age, the more I am impressed with the overall depth of the game. The building, the crafting, the warring system, and the alliance aspects of the game are all very well thought out and have both a depth and variety that I haven’t seen in a mobile game before. Today I wanted to go over some basics of defense that really work at any level in the game, whether you’re just beginning or have been around a long time.


Troops & Traps – I just want to get this out of the way. The best way to defend yourself is having as many high tier troops and traps as you can. This is the most basic and fundamental way to defend yourself in the game. When it comes to defending your city, everything revolves around having a high amount of high tier troops and high tier traps there to defend against anyone attacking you. In my opinion, the higher the quality and quantity of each, the better off you’ll be. Just having a good amount of each can even scare off people from attacking you in the first place. Now that we’re done with that…

Defense Boost – The most basic of all the defenses is the temporary Defense Boost. You can purchase these with gold or alliance funds. It essentially increases the defensive statistics of your troops for a certain amount of time. I only use this when I am getting into a war that I know I am going to get attacked and I’m not planning on using a Peace Shield. I don’t use them very often and I never buy them. I simply use the ones I get through gifts when I feel they might help me save a few troops here and there.

Hospital – One thing I really neglected when I started this game was Hospitals. I had no clue how many to build, so I ended up building five (to match my five Barracks and five Villas). And in all honesty, I didn’t keep their level up with my level. Well, let me tell you something, the first time you lose 50,000 troops because you didn’t have enough Hospital space, you will quickly remedy that situation (also known as, learning the hard way).

A great rule of thumb is, have enough Hospital space to hold all of your troops. So if you have 80,000 troops, your Hospitals should be able to hold all 80,000 of them. If you have more troops than Hospital space, start building them up till you do. You will only make this mistake once. Then when you’re rebuilding your army for a week, you’ll take the time to do it right.

In the beginning you may be able to get away with only a few Hospitals. As your city rises in level, you’ll find your need for them grows immensely. You may choose to destroy some Barracks or Villas to make additional Hospitals. It is not uncommon at the higher levels to see a player that has between seven and ten of them. I currently have a Level 17 Stronghold and I have eight of them.

Embassy – There is only one thing I neglected more than my Hospitals in the beginning and that is the Embassy. The Embassy essentially lets other alliance members store their troops in your city. I didn’t see a huge use for it in the beginning of the game because I wasn’t doing a lot of fighting with my alliance. Once the bigger wars start up, you see the value of this building.

The primary tactic, and best option, if you are being attacked by someone you know you cannot win against is using a Peace Shield. It prevents you from being attacked while the shield is up. If you don’t have a Peace Shield available, send your troops to the Embassy of an alliance member that has one active. Their Peace Shield will protect your troops. Yes, the enemy player will still be able to pillage your city, but at least your troops won’t be sent to the Hospital or die. Like I said, this tactic is useful if you know there is no way you can win against a particular enemy and you have no Peace Shield.

You can also store your troops at an alliance member’s Embassy who is getting attacked a lot. So if you have a low level alliance friend that keeps getting picked on, and you’ve got a bunch of Tier 3 or Tier 4 troops sitting around, send them over to his Embassy. It will help them out if they get attacked.

One thing to note, if you leave your troops in an alliance member’s Embassy, it is my understanding that they cannot reactivate a Peace Shield once their original one drops. I have not tested this myself, but have been told this by veteran players. So if they have three hours left on their Peace Shield, and you’re hiding your troops in there, know that in three hours their shield will go down and they won’t be able to bring it back up with your troops in there.

Peace Shield – Peace Shields are very simple to use. You activate them and for a certain amount of time and your city cannot be attacked. However, while a Peace Shield is up you cannot take offensive actions, such as attacking another city or scouting. If you do, the Peace Shield will deactivate and you will lose whatever time is remaining on it. Most alliances carry eight-hour Peace Shields in their alliance store. I highly recommend always having at least one on you, preferably several. They allow you to defend yourself when you know you can’t win, or when you can’t play (like if you’re at work or school).

Storehouse – The importance of this building is very obvious and basic, it protects some of your resources from being stolen when your city is being ransacked. There really isn’t any tips or tricks with this one. The higher your Storehouse, the more resources you’ll have available if you get totally dominated. The more resources you have, the faster you will be able to heal your troops in the Hospital and get back into the action. I personally believe that the Storehouse is equally valuable at any level, so keeping it as high as possible will really help you recover quickly after your city is attacked.

Walls – The higher the level of your Walls, the more traps you can build. Personally, I try to evenly build the highest tier of traps I can. I’ve heard strategies of building your highest tier of traps, but then staggering a certain amount of lower tier traps for cannon fodder. For example, if you can build Tier 3 traps, most of your traps will be at that level. In addition, you may build 1000 of each Tier 2 trap, 1000 of each Tier 1 trap, and 1000 of the basic defensive bricks. I’ve never used this strategy and I have yet to see any proof of its usefulness. Until I see good information to the contrary, I will always simply build the highest tier of traps that I can.

An important side note is that having your Walls level maxed out is often a prerequisite to level up your Stronghold anyway, so in general it is always a good idea to keep your Walls at the same level as your Stronghold.

Watchtower – This is great for preventing collisions with an enemy on a tile and getting information on someone who is attacking your city or resource tile. In general, the higher your Watchtower level, the more information you’re going to get about the enemy attacking you. Information is power. When people send attacks towards your city or resource tile, the Watchtower gives you great information that will help you determine your defensive strategy.

So that’s it. There is a lot more to defense than this, but these are my opinions about the defensive buildings, defensive items, and how I use them. There are many more advanced tactics in the game, such as clustering, using encampments, rally shields, tile buffering, and much, much more. It is really important to understand the basic defensive buildings and items first though, before we get into that.

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