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Thursday, October 27

Game of War: Fire Age – Alliance – Banking Account

Game of War: Fire Age – Alliance – Banking AccountOnce you get to the higher levels of Game of War: Fire Age, things start to cost a lot more resources. This means you have to gather and save a lot more resources. This makes you a much bigger target. Your option is to have a shield up while you are gathering resources or take your chances that no one scouts and attacks you for your stockpiled resources. I’d like to go over another option for your alliance, an “Alliance Bank”.

Our alliance has an alliance bank account. This account is a secondary account that one of our Level IV players maintains. This account has no need for troops or traps. And this account ALWAYS has a shield on. Players from our alliance send resources there to be stored safely. When we need it back, we let the banker know and they send it back to us. Our resources are safely stored until we need them, but at a cost.


How an Alliance Bank account work…

We have a Rank IV that has been with the alliance a long time. He is a very trustworthy, active, and smart player. He created a second account that is physically located in the middle of our cluster. He took a couple weeks to build up this account. This account has no need for troops, traps, Hospitals, a Prison, a Hall of War, or an Altar. He created one of each mandatory building, lots of Villas, and a balance of Farms, Logging Camps, Mines, and Quarries on this account. The purpose of the account is strictly to be used as a bank so our alliance members can send resources, via the Marketplace, and store them with the bank account.

There are two costs for this Alliance Bank. Each member must pay the banker a 1-Day Shield once a month if they are using the bank. In theory, if thirty members participate in doing this the bank will always have a shield on. (If you had someone willing to buy a 30-Day Shield, the charge may be different though.) The second cost is the tax the Marketplace takes when you send resources to the bank and later when the bank sends resources back. I think for most people that ends up being about 30% of the resources. For example, if you send 1 million Stone to be stored, you’ll probably get about 700 thousand back when you finally withdraw it.

PROS:
– Can safely store an unlimited amount of resources for an entire alliance.
– Users of the bank can still fight without losing their shield protection.
– If used properly, you should never be vulnerable to losing large amounts of resources.
– Easy to trade one resource for another with another player using the bank.

CONS:
– Finding a banker to keep track of everything.
– Having to pay “tax” twice (The cost of sending it to the bank and the cost of the bank sending it back).
– Does not work well for alliances that don’t use a cluster/hub.
– Have to wait time to get your resources back.
– Vulnerable to sabotage.

When this idea was first brought up in our alliance, I initially was against it. The cost of a 1-Day Shield per month and losing 30% of all the resources you stored just seemed so high to me… until I was repeatedly smashed and lost tens of millions of resources. The first time you are stockpiling resources to purchase something high-level and lose tens of millions of resources you may rethink the idea. Since then, I’ve participated in the program and having nothing but good things to say about it. To date, our Alliance Bank currently holds a total of 300 million resources, all safe from thieves.

If you decide to participate, I recommend a couple things. Keep track of everything you send to the bank. Your banker should be tracking it, but you should keep track of it too just to make sure you are both on the same page. The banker will be keeping track of multiple accounts that are constantly changing. Our banker says he feels like an accountant in the game.

Secondly, once you’ve stockpiled enough resources to build whatever you’re working towards, like the next level of your Stronghold or a high-level research topic, withdraw your resources and use them. Don’t just keep stockpiling large amounts of resources because you love having millions upon millions of resources hoarded in this cool bank your alliance setup. Use it to keep resources safe, but USE THEM.

Third, be generous to your banker. It truly is a HUGE job, but it is super valuable in alliance growth. We get attacked much less because we aren’t the juicy targets we once were because we aren’t storing resources for high-levels to swoop in and steal. Give them an extra 1-Day Shield or two. When they are asking for resources or to trade resources, give them a good deal or just give it to them outright. Unless you want to be the banker…

The hardest thing about the bank is finding a good banker to manage it. We’re lucky in that aspect that we have a very tight-knit group of players that trust each other. And he’s a great player that is willing to put in the extra effort to make the alliance better. He is rewarded for this work. If he ever needs a resource we will always trade him evenly for what he needs, or even just give it to him out of gratitude for what he does. But finding that key person to do the job is very important, as they have to be available to withdraw from the bank and trusted with hundreds of millions (even billions) of resources.

This idea works great for our guild to protect our resources. Prior to that I was just shielding up every time I worked towards something big, or I took my chances that I wouldn’t get attacked (and lost this bet multiple times). What does your alliance use to protect their resources?

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